Xulgath Army

Level 6
Creature· humanoidGargantuanRemaster
AC
23
HP
99
Speed
25 ft.
Perception
+14
Fort
+17
Ref
+14
Will
+11
Weaknesses area-damage 5, splash-damage 5
Languages draconic, sakvroth
Senses darkvision
Skills athletics +15, stealth +13
Recall Knowledge DC 22 (society)

Abilities

Stench

30 feet. DC 24 fortitude


Troop Defenses
Troop Movement
Club Offensive

1 to 3

Frequency once per round


Effect The xulgaths make coordinated melee attacks against each enemy in 5-foot emanation, with a DC 21 reflex save. The damage dealt depends on the number of actions.

1 (1d6+1)[bludgeoning|options:area-damage] damage

2 (2d6+7)[bludgeoning|options:area-damage] damage

3 (2d6+12)[bludgeoning|options:area-damage] damage

Javelin Barrage◆◆

he xulgaths draw javelins and launch a coordinated barrage at range. This barrage is a 10-foot burst within 30 feet that deals 3d6 piercing damage (DC 21 reflex save). When the xulgath army is reduced to 2 segments, this area decreases to a 5-foot burst.

Rend Flesh◆◆

The xulgaths concentrate their attacks on a single adjacent enemy, clawing and biting with abandon. That creature takes (3d4+5)[slashing] damage (DC 21 reflex save). On a failed save, the creature also takes 1d4 persistent bleed damage.

Though most xulgath settlements can be found in the Darklands, these reptilian humanoids sometimes venture to the surface with ill intent. When gathered into an army, xulgaths tear through innocent communities in the name of whatever leader they serve.