Xulgath Bomber

Level 7
Creature· chaoticUncommonMediumLegacy
AC
25
HP
115
Speed
25 ft.
Perception
+15
Fort
+12
Ref
+17
Will
+15
Resistances poison 5
Languages draconic, sakvroth
Senses darkvision
Skills acrobatics +17, crafting +17, stealth +15, thievery +15, athletics +14
Recall Knowledge DC 25 (society)

Attacks

Melee Greatpick +16 (fatal-d12), Damage 1d12+5 piercing
Melee Jaws +16 (unarmed), Damage 2d6+5 piercing
Melee Claw +16 (agile, finesse, unarmed), Damage 2d4+5 slashing
Melee Acid Flask +17 (splash), Damage 5 acid plus 2d6+2 acid plus 4 acid
Melee Alchemist's Fire +17 (splash), Damage 2d8+2 fire plus 4 fire plus 4 fire

Abilities

Infused Itemsinteraction

A xulgath bomber carries the following infused items: 2 doses of concentrated xulgath bile, 2 Acid Flasks (Moderate), and 2 Alchemist's Fires (Moderate). These items last for 24 hours, or until the next time they make their daily preparations.

Powerful Stench

30 feet. A creature that enters the area must attempt a DC 24 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Concentrated Xulgath Bile

The Sickened condition from concentrated xulgath bile doesn't improve on its own until the target recovers from the poison. A target who recovers from concentrated xulgath bile is immune to being sickened by this poison for 1 minute

Saving Throw DC 22 fortitude

Maximum Duration 6 rounds

Stage 1 1d10 poison damage and Sickened 1 (1 round)

Stage 2 2d10 poison damage and Sickened 2 (1 round)

Stage 3 2d10 poison damage and Sickened 3 (1 round)

Quick Bomber

The bomber Interacts to draw a bomb, then Strikes with it.