Xulgath Dinosaur Cavalry

Level 13
Creature· animalGargantuanRemaster
AC
33
HP
240
Speed
30 ft.
Perception
+23
Fort
+29
Ref
+20
Will
+23
Weaknesses area-damage 15, splash-damage 15
Languages draconic, sakvroth
Senses low-light-vision, scent 30 ft. (imprecise)
Skills athletics +27, intimidation +24
Recall Knowledge DC 31 (nature, society)

Abilities

Javelin Barrage◆◆

The xulgaths draw javelins and launch a coordinated barrage at range. This barrage is a 10-foot burst within 30 feet that deals 4d8 piercing damage (DC 30 reflex save). When the cavalry is reduced to 2 segments, this area decreases to a 5-foot burst.

Stench

30 feet. DC 33 fortitude


Troop Defenses

HP 240 (4 segments); Thresholds 160 (3 segments), 80 (2 segments)

Troop Movement
Mounted Troop

Effects that target only animals or only humanoids may not work on the valkyrie tempest, subject to the GM's discretion.

Spears, Teeth, and Horns

1 to 3

Frequency once per round


Effect The cavalry makes a coordinated melee attack against each enemy in 10-foot emanation, with a DC 30 reflex save. The damage dealt depends on the number of actions.

1 (2d6+2)[piercing|options:area-damage] damage

2 (4d6+10)[piercing|options:area-damage] damage

3 (5d6+15)[piercing|options:area-damage] damage

Trample◆◆◆

Large or smaller, (2d6+2)[bludgeoning], DC 30 reflex


Xulgaths have been breeding and training dinosaurs for millennia, and the bonds between them are as familiar and strong as that between any other humanoid and their domesticated companion of choice. While most of the creatures are used primarily as beasts of burden, elite xulgath soldiers known as roughriders train the most vicious and aggressive dinosaurs from numerous species to serve as vicious and terrifying mounts, capable of punching through defensive lines and smashing fortifications to splinters as easily as they scatter enemy soldiers.