Xulgath Hardscale

Level 12
Creature· chaoticMediumLegacy
AC
32
HP
215
Speed
25 ft.
Perception
+21
Fort
+25
Ref
+22
Will
+19
Languages draconic, sakvroth
Senses darkvision
Skills athletics +23, intimidation +21, survival +21, acrobatics +19, diplomacy +19, nature +19, stealth +19
Recall Knowledge DC 30 (society)

Attacks

Melee Warhammer +24 (magical, shove), Damage 2d8+11 bludgeoning
Melee Jaws +23 (unarmed), Damage 3d6+11 piercing
Melee Claw +23 (agile, unarmed), Damage 3d4+11 slashing
Melee Javelin +21 (thrown 20 ft.), Damage 1d6+11 piercing

Abilities

+23 when using Perception for Initiativeinteraction
Aggressive Block

Trigger The hardscale uses the Shield Block reaction, and the opponent that triggered Shield Block is adjacent to the hardscale and is not more than one size larger than it


Effect The hardscale makes an Athletics check to Shove the opponent. This shove doesn't increase the hardscale's multiple attack penalty. If they roll a critical failure, they get a failure instead. If they roll a success, they get a critical success instead.

Attack of Opportunity
Hardscale Shield Stance

A hardscale always has their shield raised as if they had used the Raise a Shield action, as long as they meet that action's requirements.

Powerful Stench

30 feet. A creature that enters the area must attempt a DC 32 fortitude save. On a failure, the creature is Sickened 2, and on a critical failure, the creature is also Slowed 1 for as long as it is sickened. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stenches for 1 minute.

Shield Block

At the beginning of each of their turns, the hardscale receives an additional reaction that they can use only for Shield Block.


Shield Warden

If the hardscale has their shield raised, they can Shield Block when an attack is made against an adjacent ally. If they do, the shield prevents that ally from taking damage instead of the hardscale.

Hammer Mastery

The hardscale deals an extra 1d8 damage with weapons with the shove trait, and weapons with the shove trait gain the deadly 2d8 trait when the hardscale uses them (both the extra weapon damage die and the deadly trait have already been included in the hardscale's warhammer Strike above).