Xulgath Leader (BB)

Level 3
Creature· humanoidMediumRemaster
AC
18
HP
44
Speed
25 ft.
Perception
+9
Fort
+9
Ref
+6
Will
+9
Senses darkvision
Skills athletics +11, intimidation +6, stealth +6
Recall Knowledge DC 18 (society)

Attacks

Melee Greataxe +11 (sweep), Damage 1d10+6 slashing
Melee Jaws +11 (unarmed), Damage 1d6+6 piercing
Melee Claw +11 (agile, unarmed), Damage 1d4+6 slashing
Melee Javelin +8 (thrown 30 ft.), Damage 1d6+4 piercing

Abilities

Stench

A creature that comes 30-foot area feet of the xulgath and can smell the xulgath must attempt a DC 19 fortitude save. On a failure, the creature takes a –1 status penalty to all checks and DCs until it uses an action to retch (Sickened 1). A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute.

Swipe◆◆

The xulgath leader makes two Strikes with their greataxe against two adjacent foes, both of whom are within their reach, with a +1 circumstance bonus. The second attack uses the same multiple attack penalty as the first, but attacks the xulgath boss makes after this take a –10 multiple attack penalty (or a –8 multiple attack penalty for its claw).

Xulgath leaders exhibit greater strength and more affinity for violence than other members of a xulgath community.