Xulgath Mage

Level 7
Creature· chaoticMediumLegacy
AC
23
HP
115
Speed
25 ft.
Perception
+12
Fort
+12
Ref
+13
Will
+14
Languages common, draconic, sakvroth
Senses darkvision
Skills intimidation +17, acrobatics +15, deception +15, athletics +13, arcana +12, survival +12, society +9
Recall Knowledge DC 23 (society)

Attacks

Melee Light Mace +15 (agile, magical, shove), Damage 1d4+4 bludgeoning
Melee Jaws +14 (unarmed), Damage 1d8+2 piercing
Melee Claw +14 (agile, unarmed), Damage 2d6+2 slashing

Abilities

Counterspell

Trigger A creature Casts a Spell the xulgath mage has in its repertoire


Effect The xulgath mage expends one of its spell slots to counter the triggering creature's casting of the spell in its repertoire. The xulgath mage loses the spell slot as if it had cast the triggering spell and attempts to counteract the triggering spell.

Stench

30 feet. A creature entering the aura must attempt a DC 25 fortitude save. On a failure, the creature is Sickened 1, and on a critical failure, the creature also takes a –5-foot status penalty to its Speeds for 1 round. While within the aura, the creature takes a -2 circumstance penalty to saves to recover from the sickened condition. A creature that succeeds at its save is temporarily immune to all xulgaths' stench for 1 minute.

Effect: Xulgath Stench