Xulgath Thoughtmaw

Level 15
Creature· chaoticRareMediumLegacy
AC
36
HP
280
Speed
25 ft.
Perception
+30
Fort
+23
Ref
+26
Will
+30
Resistances mental 15
Languages draconic, sakvroth
Senses darkvision, thoughtsense 60 ft. (imprecise)
Skills occultism +31, deception +29, intimidation +29, arcana +27, diplomacy +27, society +27, acrobatics +25
Other Speeds fly 35 ft.
Recall Knowledge DC 39 (society)

Attacks

Melee Spear +30 (magical), Damage 2d6+10 piercing
Melee Jaws +28 (unarmed), Damage 3d8+10 piercing
Melee Claw +28 (agile, finesse, unarmed), Damage 3d4+10 slashing
Melee Spear +30 (magical, thrown 20 ft.), Damage 2d6+10 piercing

Abilities

Telepathy 100 feetinteraction
Thoughtsense (Imprecise) 60 feetinteraction

The thoughtmaw senses a creature's mental essence at the listed range.


Constant Spellsinteraction
Psychogenic Secretions

30 feet. A creature that enters the emanation must attempt a DC 36 will save.

On a failure, the creature is Stupefied 1 for 1 minute (Stupefied 2 and also Paralyzed for 1 round on a critical failure).

A creature that succeeds at its save is temporarily immune to psychogenic secretions for 1 minute.

Consume Knowledge◆◆

The thoughtmaw invades the mind of a creature within 100 feet and attempts to swallow its capacity for higher thought. The creature must attempt a DC 36 will save.

Using Consume Knowledge immediately ends any of the ability's previous effects on a different creature.


Critical Success The creature is unaffected.

Success The creature is Slowed 1 for 1 round.

Failure The creature is slowed 1 and can take no actions other than basic actions for 1 minute.

Critical Failure As failure, a

Xulgath thoughtmaws are inheritors of the xulgaths' ancient psychic legacy. They eagerly and liberally use their ability to extract knowledge from their foes to quicken their own prodigious intellects.