Xulgath Warrior (BB)

Level 1
Creature· humanoidMediumRemaster
AC
14
HP
21
Speed
25 ft.
Perception
+6
Fort
+8
Ref
+7
Will
+4
Senses darkvision
Skills athletics +7, stealth +5
Recall Knowledge DC 15 (society)

Attacks

Melee Club +9, Damage 1d6+4 bludgeoning
Melee Jaws +9 (unarmed), Damage 1d6+4 piercing
Melee Claw +9 (agile, unarmed), Damage 1d4+4 slashing
Melee Javelin +7 (thrown 30 ft.), Damage 1d6+4 piercing

Abilities

Stench

A creature that comes within 30 feet of the xulgath and can smell the xulgath must attempt a DC 16 fortitude save. On a failure, the creature takes a –1 status penalty to all checks and DCs until it uses an action to retch (Sickened 1). A creature that succeeds at its save isn't affected by any xulgaths' stenches for 1 minute.

Reptilian humanoids living underground, xulgaths (known as troglodytes to many surface dwellers) attack intruders in their territory on sight. They live in familial communities, battling rival groups and other aggressive underground inhabitants to survive. They occasionally raid surface settlements, usually at the behest of cruel, bloodthirsty leaders. A typical xulgath has dull gray, dark gray, or ashen scales with a long tail and bony protrusions down the length of their spine.