Yagrekash

Level 10
Creature· aesirMediumRemaster
AC
26
HP
175
Speed
40 ft.
Perception
+17
Fort
+16
Ref
+16
Will
+21
Resistances piercing 10
Languages common, orcish
Senses darkvision
Skills athletics +25, intimidation +21, religion +18
Recall Knowledge DC 27 (arcana)

Attacks

Melee Greatclub +24 (backswing, shove), Damage 2d10+13 bludgeoning
Melee Dagger +24 (agile, finesse, versatile-s), Damage 2d4+13 piercing
Melee Dagger +24 (agile, thrown 10 ft., versatile-s), Damage 2d4+13 piercing
Melee Fist +23 (agile, unarmed), Damage 2d6+13 bludgeoning

Abilities

Ferocity
Reactive Strike
Challenge Foe

Yagrekash challenges one creature she can see to single combat, attempting to that target. This target remains her foe until it's defeated, it flees, or the encounter ends. Yagrekash gains a circumstance bonus to damage equal to her number of weapon damage dice against her designated foe but takes an equivalent circumstance penalty to damage against any other creature.

Mask of Pain

Trigger Yagrekash succeeds at a Demoralize check


Effect The creature Demoralized takes 4d6 mental damage and is then temporarily immune to additional damage from Mask of Pain for 24 hours.

Warmask of Power

Yagrekash's echo form retains her painted divine warmask dedicated to Zagresh, allowing her to cast Sure Strike as an innate divine spell once per day.

Einherjar are mighty warriors chosen by valkyries from the ranks of those slain in terrible and legendary battles. Forged from the souls of the greatest warriors, the implacable einherjar serve as the foot soldiers of pantheons, skilled in handto-hand combat and slaying giants.

Einherjar often come from warrior cultures, including Ulfen vikings (like the einherji represented in this entry), particularly fierce pirates from the Shackles, and even Osirian conquerors. They can be chosen from wherever war and might hold sway; many deities who hold the call of battle and the pursuit of physical power more sacred than concepts of good and evil might count einherjar warriors and valkyrie choosers of the slain among their chosen servitors. For example, Gorum, Besmara, and Sekhmet have all elevated fallen worshippers as einherjar. Einherjar dedicated to different deities often wield weapons or possess varying cosmetic appearances based on their deity's preferred weapon and their place of death; however, they're universally stalwart, implacable, and efficiently deadly. Einherjar with two-handed weapons or who arise from other backgrounds often have different abilities in place of Jotun Slayer and Instant Repair.