Yeast Ooze

Level 2
Creature· mindlessRareLargeLegacy
AC
12
HP
60
Speed
20 ft.
Perception
+6
Fort
+10
Ref
+3
Will
+6
Immunities acid, critical-hits, precision, unconscious, visual
Resistances slashing 5, piercing 5
Weaknesses bludgeoning 5, cold 5
Senses motion-sense 60 ft.
Skills athletics +7
Other Speeds swim 20 ft.
Recall Knowledge DC 21 (occultism)

Attacks

Melee Pseudopod +9 (unarmed), Damage 1d8+3 bludgeoning

Abilities

Motion Sense 60 feetinteraction

A yeast ooze can sense nearby creatures through vibration and air or water movement.

Monstrous Yeast

Whenever a creature infected with monstrous yeast takes cold damage, they can make a new saving throw with a +2 circumstance bonus. Failure doesn't advance the disease

Saving Throw DC 16 fortitude

Onset 1 round

Stage 1 Off-Guard (1 hour)

Stage 2 Enfeebled 1 and off-guard (1 hour)

Stage 3 Enfeebled 2 and off-guard (1 day)

Urban pollution breeds all kinds of new and interesting ooze creatures.

Wild yeast and alchemy combine to form this monstrous frothing ooze.