Yeast Ooze
Level 2Creature· mindlessRareLargeLegacy
AC
12
HP
60
Speed
20 ft.
Perception
+6
Fort
+10
Ref
+3
Will
+6
Immunities acid, critical-hits, precision, unconscious, visual
Resistances slashing 5, piercing 5
Weaknesses bludgeoning 5, cold 5
Senses motion-sense 60 ft.
Skills athletics +7
Other Speeds swim 20 ft.
Recall Knowledge DC 21 (occultism)
Attacks
Melee Pseudopod +9 (unarmed), Damage 1d8+3 bludgeoning
Abilities
Motion Sense 60 feetinteraction
A yeast ooze can sense nearby creatures through vibration and air or water movement.
Monstrous Yeast
Whenever a creature infected with monstrous yeast takes cold damage, they can make a new saving throw with a +2 circumstance bonus. Failure doesn't advance the disease
Saving Throw DC 16 fortitude
Onset 1 round
Stage 1 Off-Guard (1 hour)
Stage 2 Enfeebled 1 and off-guard (1 hour)
Stage 3 Enfeebled 2 and off-guard (1 day)
Urban pollution breeds all kinds of new and interesting ooze creatures.
Wild yeast and alchemy combine to form this monstrous frothing ooze.