Ygrik

Level 2
Creature· evilUniqueSmallLegacy
AC
17
HP
30
Speed
25 ft.
Perception
+7
Fort
+8
Ref
+10
Will
+5
Languages common, draconic
Senses darkvision
Skills intimidation +8, acrobatics +7, stealth +7, crafting +6, survival +5
Recall Knowledge DC 26 (society)

Attacks

Melee Flying Talon +11 (agile, finesse, ranged-trip, tethered, trip), Damage 1d4+3 piercing
Melee Flying Talon +11 (agile, ranged-trip, tethered, thrown 10 ft., trip), Damage 1d4+3 piercing

Abilities

Intimidating Retreat

Requirements Ygrik is adjacent to at least one enemy and at least one ally;

Effect Ygrik commands an adjacent ally to fight harder and threatens dire punishment if the ally fails to obey; that ally gains a +1 circumstance bonus to its next melee Strike attack roll, as long as that attack is made before the start of Ygrik's next turn. Ygrik then Strides up to his Speed and gains a +2 circumstance bonus to AC against reactions triggered by this movement. He must end this movement in a space that

Sneak Attack

Ygrik deals an additional 1d6 precision damage to Off-Guard creatures.