Yorulu
Level 4Creature· evilSmallLegacy
AC
21
HP
60
Speed
30 ft.
Perception
+10
Fort
+7
Ref
+12
Will
+10
Languages common, tripkee
Senses low-light-vision
Skills stealth +12, acrobatics +10, athletics +8, deception +7, society +7
Recall Knowledge DC 19 (society)
Attacks
Melee Shortsword +14 (agile, finesse, versatile-s), Damage 1d6+6 piercing
Melee Sap +12 (agile, nonlethal), Damage 1d6+4 bludgeoning
Melee Composite Shortbow +14 (deadly-d10, propulsive, reload 0 ft.), Damage 1d6+4 piercing
Abilities
+1 Circumstance to All Saves vs. Traps
Deny Advantage
Yorulu isn't off-guard to creatures of 4th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.
Nimble Dodge↺
Trigger Yorulu is targeted with a melee or ranged attack by an attacker it can see.
Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack.
Perception Bonus Against Traps
Perception +10 (+11 to find traps)
Mobility
Yorulu Strides half their speed or less, that movement does not trigger reactions.
Sneak Attack
Yorulu deals 1d6 extra precision damage to Off-Guard creatures.
Surprise Attack
On the first round of combat, if Yorulu rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.