Young Bloodseeker Swarm

Level 3
Creature· animalUncommonLargeLegacy
AC
18
HP
30
Speed
10 ft.
Perception
+9
Fort
+7
Ref
+11
Will
+6
Immunities precision, swarm-mind
Resistances bludgeoning 5, piercing 5, slashing 2
Weaknesses area-damage 5, splash-damage 5
Senses darkvision, scent 60 ft. (imprecise)
Skills acrobatics +9, stealth +9
Other Speeds fly 30 ft.
Recall Knowledge DC 20 (nature)

Abilities

Swarming Bites

Each enemy in the swarm's space takes 1d8 piercing damage (DC 20 reflex save) and 1[bleed|options:area-damage] damage. The young bloodseeker swarm gains temporary Hit Points equal to the damage dealt. A creature that takes damage from the bloodseeker swarm is Drained 1 until it receives healing (of any kind or amount).

Swarms of centipedes are dangerous indeed, ravenous carpets of skittering hunger capable of devouring a traveler whole in a matter of minutes. Some alchemists submerge whole centipedes taken from swarms in their elixirs and some mutagens, claiming such infusions increase potency, though other say this is nothing more than quackish claptrap. Kobolds and mitflits are both known to incorporate swarms of centipedes into cunning traps, from simple pits filled with vermin or more complex affairs involving chutes that dump the vermin onto the heads of unwary intruders.