Young Giant Viper

Level 2
Creature· animalUncommonMediumRemaster
AC
15
HP
14
Speed
20 ft.
Perception
+5
Fort
+6
Ref
+9
Will
+4
Senses low-light-vision, scent 30 ft. (imprecise)
Skills acrobatics +7, athletics +6, stealth +6, survival +4
Other Speeds climb 20 ft., swim 20 ft.
Recall Knowledge DC 18 (nature)

Attacks

Melee Fangs +8 (finesse), Damage 1d4+2 piercing

Abilities

Coiled Strike (Special)

As Reactive Strike, but the snake can use this reaction only if it's Coiled.


Coil

The giant viper uses an action to coil itself. While Coiled, the reach of its fangs is 10 feet and it has the Reactive Strike reaction. After the giant viper Strikes with its fangs, it becomes uncoiled.

Giant Viper Venom

Saving Throw DC 15 fortitude

Maximum Duration 6 rounds

Stage 1 1d6 poison damage (1 round)

Stage 2 1d6 poison damage and Drained 1

The giant viper's fangs are a frightening sight, with injection tubes as long as daggers. The sheer amount of venom injected by a giant viper can cause severe blood clotting and leave a victim utterly drained of vitality.


Snakes come in an array of forms, from jungle-dwelling constrictors that wrap around their prey to venomous vipers with deadly bites. Regardless, all snakes consume their prey whole by unhinging their jaws and using powerful muscles to move the food down their throats and into their stomachs.