Zaiho

Level 16
Creature· humanUniqueMediumRemaster
AC
39
HP
265
Speed
25 ft.
Perception
+24
Fort
+25
Ref
+31
Will
+28
Languages common, diabolic, dwarven, gnomish, goblin, osiriani, tien, vudrani
Senses darkvision
Skills crafting +31, acrobatics +29, deception +29, intimidation +29, society +29, athletics +27
Recall Knowledge DC 45 (society)

Attacks

Melee Zaiho's Gun Sword +29 (critical-fusion, disarm, magical, trip, versatile-p), Damage 3d10+11 slashing plus 1d6 bleed plus 1d6 electricity
Melee Zaiho's Gun Sword +31 (concussive, kickback, magical, reload 1 ft.), Damage 3d10+8 piercing plus 1d6 electricity

Abilities

Fiery Leap◆◆

Frequency once per day


Effect Zaiho Leaps. As he does so, he throws a handful of explosive devices into a square he was adjacent to just before he Leaped. A creature in this square takes 11d10 fire damage (DC 37 reflex save); that creature and all creatures adjacent to the target square also take (11[splash)[fire]] damage.

Gadget Defense

Trigger Zaiho would roll a saving throw against an effect that would cause Hit Point damage


Effect Zaiho quickly procures some outlandish gadget or device from his pouches to protect himself from the triggering effect. Rather than roll the normal saving throw against the effect, Zaiho instead attempts a crafting check in place of that saving throw, treating the result of this check as the result of the saving throw instead. If this results in a critical failure, Zaiho's gadgets are damaged

Twinned Combat

Any enemy is Off-Guard against Zaiho's Strikes if that enemy is currently taking persistent damage from or is frightened by any of Shirota's bombs. Zaiho doesn't inflict splash damage to Shirota with Fiery Leap.