Zalavexus
Level 10Attacks
Abilities
When the worm that walks is reduced to 0 HP, it discorporates and the component worms that make up its body disperse in every direction. If even a single worm escapes, the worm that walks will eventually re-form using a process that typically takes .
While the exact circumstances and surroundings determine how long the worm that walks's foes have to dispatch the fleeing worms before they escape, usually its foes have only a single round. Typically, this requires the appli
Frequency once per day
Effect If Zalavexus's next action is to cast a 3rd-or lower-rank spell or cantrip, reduce the number of actions to cast it by 1 (minimum 1 action).
The worm that walks Strides, ending its movement sharing a space with a creature, and deals 4d8 piercing damage to the creature. The creature can attempt a DC 27 reflex save.
If a reaction would disrupt Zalavexus's spellcasting action, he attempts a DC 15 flat. On a success, the action isn't disrupted.
The worm that walks collapses into a shapeless swarm of worms. It drops all held, worn, and carried items. While discorporated, the worm that walks can't use attack actions and can't cast spells, but it can move through areas small enough for its individual worms to fit without having to Squeeze. It can use the same action to coalesce back into its normal form.
This worm that walks was a cultist of the Great Old One Hastur in its prior life. It continues its conspiracies and strives to further its evil plots in its new life.