Zatqualmish (3-4)
Level 4Creature· evilUniqueSmallLegacy
AC
21
HP
55
Speed
25 ft.
Perception
+9
Fort
+8
Ref
+11
Will
+9
Languages common, dwarven, elven, fey, gnomish
Senses low-light-vision
Skills performance +12, deception +10, diplomacy +10, occultism +9, society +9, thievery +9, crafting +7
Recall Knowledge DC 29 (society)
Attacks
Melee Dagger +9 (agile, finesse, thrown 10 ft., versatile-s), Damage 1d4 piercing
Melee Shortbow +9 (deadly-d10, reload 0 ft.), Damage 1d6 piercing
Abilities
+1 Status to All Saves vs. Illusions
Run Away!↺
Trigger A creature ends its movement adjacent to Zatqualmish
Effect Zatqualmish Strides up to 10 feet (or his Speed, if that Speed is less than 10 feet). He must end his movement in a location that isn't within 5 feet of a foe.
This movement doesn't trigger reactions.