Zeal-damned Ghoul
Level 10Attacks
Abilities
Requirements The ghoul is adjacent to the corpse of an evil or chaotic creature that died within the last hour.
Effect The ghoul devours a chunk of the corpse and regains 6d6 healing Hit Points. It can regain Hit Points from any given corpse only once.
Saving Throw DC 27 fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a zeal-damned ghoul the next midnight.
Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 27 fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.