Zinba

Level 10
Creature· amphibiousRareLargeLegacy
AC
28
HP
220
Speed
30 ft.
Perception
+20
Fort
+23
Ref
+20
Will
+18
Languages fey
Senses low-light-vision, scent 60 ft. (imprecise)
Skills athletics +25, acrobatics +18, stealth +18, survival +18
Other Speeds burrow 10 ft., climb 30 ft., swim 30 ft.
Recall Knowledge DC 32 (nature)

Attacks

Melee Jaws +21 (unarmed), Damage 2d10+11 piercing
Melee Tail +21 (agile, reach 10 ft.), Damage 2d8+9 bludgeoning

Abilities

Tighten Coils

Trigger A creature grabbed or restrained by the zinba attempts to Escape


Effect The DC of the Escape check is increased by 2.

Greater Constrict

(2d10+6)[bludgeoning] damage, DC 29 fortitude


Slither

The zinba Strides, Climbs, or Swims up to half its Speed, pulling any creatures it has grabbed with it.

Swallow Whole

Medium, (2d10+6)[bludgeoning] damage, Rupture 23


Zinba Restoration

The zinba bites a creature within reach and delivers a restorative healing remedy instead of its venom. The creature takes 1[piercing] damage, but then gains fast healing 5 for 1 minute.

In addition, the restorative attempts a counteract check against any poison or disease affecting the creature with a counteract modifier of .

A creature that receives the restorative is temporarily immune to the zinba's restorative for 24 hours.

Effect: Zinba Restoration

Zinba Venom

Saving Throw DC 29 fortitude

Maximum Duration 6 rounds

Stage 1 3d6 poison damage (1 round)

Stage 2 4d6 poison damage and Drained 1

Grab
Push 10 feet

Commonly known as ghost serpents, zinbas are rare, amphibious snakes with healing abilities. They're of similar size to other large snakes, such as pythons, but have a distinct bright blue coloring with red-and-black patterned stripes along their backs. This distinct coloration is easy to spot, but zinbas can swim through the wet mud and soft earth of their homes to avoid being tracked by all but the most skilled pursuers. This elusiveness inspires their "ghost serpent" moniker.

A zinba can metabolize a unique additive for its venom that converts it from a deadly poison to a healing agent, which makes zinbas particularly valuable in the eyes of healers and poachers. There is a high demand for zinbas in many markets; live serpents fetch a hefty sum, but zinba eggs are especially valuable, as zinbas reared in captivity are less willful and more likely to eat in confinement. Their elusiveness, however, leads many to search for their dens instead, which are large pools of water among remote wetlands or underground hollows near bodies of water. The water of a zinba's pool also has minor but valuable healing qualities, but removing water from a den causes it to lose its healing properties after a few hours, so most who find a den attempt to immediately make use of it.

Even finding dens is a difficult prospect, since zinbas are particularly intelligent for animals and can recognize signs of travelers near their favored hiding places. When there are signs of danger, a zinba collapses its lair and flees to create another den elsewhere.