Zinogyvaz
Level 16Attacks
Abilities
Zinogyvaz's presence brings forth creatures of the night to do the master's bidding. These only include Hunting Spiders and Spider Swarms.
Zinogyvaz can give telepathic orders to these creatures as long as they are within 100 feet, but they can't communicate back.
Unlike other undead, Zinogyvaz isn't destroyed at 0 HP. Instead, she falls Unconscious. If her body rests in her coffin for 1 hour, Zinogyvaz gains 1 HP, after which her fast healing begins to function normally.
Trigger Zinogyvaz is reduced to 0 HP.
Effect Zinogyvaz uses Turn to Mist. She can take move actions to move toward her coffin even though she's at 0 HP. While at 0 HP in this form, Zinogyvaz is unaffected by further damage.
She automatically returns to her corporeal form, unconscious, if she reaches her coffin or after 2 hours, whichever comes first.
All vampires possess the following weaknesses.
- •Compulsions Vampires are creatures of strange and unknowable compulsions. A typical vampire can't voluntarily cross running water unless it is transported while it hides within its coffin, nor can it enter a private dwelling unless invited in by someone with the authority to do so. At your discretion, vampires might have different compulsions-a pirate vampire might not be able to set foot on solid ground without being invited, for example. The
Zinogyvaz transforms into one of her animal forms or back into her normal form.
Use the options in the Aerial Form and Animal Form spells as guidelines.
- •Spider Zinogyvaz changes into a Hunting Spider or Spider Swarm. Zinogyvaz keeps her fangs and web Strikes in either form.
If a creature dies after being reduced to 0 HP by Drink Blood, Zinogyvaz can turn this victim into a vampire by donating some of her own blood to the victim and burying the victim in earth for 3 nights.
If the new vampire is lower level than its creator, it is under the creator's control. If Zinogyvaz controls too many spawn at once (as determined by the GM), strong-willed spawn can free themselves by succeeding at a will saving throw against Zinogyvaz's Will DC.
Requirement A Grabbed, Paralyzed, Restrained, Unconscious, or willing creature is within Zinogyvaz's reach.
Effect Zinogyvaz sinks her fangs into that creature to drink its blood. This requires an athletics check against the victim's Fortitude DC if the victim is grabbed and is automatic for any of the other conditions.
The victim is Drained 1 and Zinogyvaz regains 24[healing] Hit Points and may inject the victim with vampire drider venom. Any excess HP is gained as temporary Hit Points
Zinogyvaz turns into a cloud of vapor, as the Vapor Form spell, or back to her normal form. Zinogyvaz loses fast healing while in gaseous form.
Zinogyvaz can remain in this form indefinitely.
Saving Throw DC 35 fortitude
Maximum Duration 6 rounds
Stage 1 3d8 poison damage and Enfeebled 2 (1 round)
Stage 2 4d8 poison damage and Paralyzed (1 round)
A creature hit by Zinogyvaz's web attack is Immobilized and stuck to the nearest surface ().