Zombie Chuul

Level 7
Creature· amphibiousUniqueLargeLegacy
AC
22
HP
200
Speed
30 ft.
Perception
+11
Fort
+18
Ref
+10
Will
+13
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 15, slashing 15
Senses darkvision, tremorsense 30 ft. (imprecise)
Skills athletics +18, stealth +11
Other Speeds swim 25 ft.
Recall Knowledge DC 33 (religion)

Attacks

Melee Claw +18 (reach 10 ft., unarmed), Damage 2d12 + 12 slashing

Abilities

Tremorsense (Imprecise) 30 feetinteraction
Slowinteraction

The zombie chuul is permanently Slowed 1 and can't use reactions.

Void Healing
Constrict

(1d12+7)[bludgeoning] damage, DC 25 fortitude (Grabbed by claw only)


Mandibles

Requirements A creature is Grabbed and Paralyzed by the zombie chuul's tentacles


Effect The creature takes 3d6 piercing damage.

Paralytic Venom

Saving Throw DC 25 fortitude


Maximum Duration 6 rounds

Stage 1 Paralyzed (1 round)

Tentacle Transfer

Requirements The zombie chuul has a creature Grabbed


Effect The zombie chuul transfers the grabbed creature from its claws to its tentacles, or vice versa. The creature is exposed to the zombie chuul's paralytic venom when transferred into the tentacles and at the start of each of the zombie chuul's turns if it remains grabbed by the tentacles.

Grab