'Zombie' Flesh Golem (3-4)

Level 2
Creature· constructUncommonMediumLegacy
AC
17
HP
28
Speed
25 ft.
Perception
+4
Fort
+10
Ref
+6
Will
+7
Immunities electricity, magic
Resistances physical 2
Skills athletics +7
Recall Knowledge DC 18 (arcana)

Attacks

Melee Fist +11 (magical, unarmed), Damage 2d4+3 bludgeoning

Abilities

Berserk

A severely damaged flesh golem has a chance of going berserk. If it has 8 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.

Electric Reflexes

Trigger The golem takes electricity damage and a creature is adjacent to it


Effect The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent creature. The creature also takes 1d4 electricity damage on a success, or 2d4 electricity damage on a critical success.

Golem Antimagic

Harmed by fire (2d6 untyped, 1d4 untyped from areas and persistent damage); healed by electricity (area effects 1d4 healing HP); slowed by cold


Vulnerable to Flesh to Stone

Casting a Petrify spell on the golem affects it normally.

Berserk Slam

Requirements The golem is berserk


Effect The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals 1d4 extra damage and knocks the target Prone.