'Zombie' Flesh Golem (5-6)
Level 4Attacks
Abilities
A severely damaged flesh golem has a chance of going berserk. If it has 20 or fewer HP at the start of its turn, the golem must succeed at a DC 5 flat check or go berserk. A berserk golem wildly attacks the nearest living creature, or the nearest object if no creatures are nearby.
Trigger The golem takes electricity damage and a creature is adjacent to it
Effect The golem lashes out and tries to grab a nearby creature. The golem attempts an Athletics check to Grapple an adjacent creature. The creature also takes 1d8 electricity damage on a success, or 2d8 electricity damage on a critical success.
Harmed by fire (2d10 untyped, 1d8 untyped from areas and persistent damage); healed by electricity (area effects 2d4 healing HP); slowed by cold
Casting a Petrify spell on the golem affects it normally.
Requirements The golem is berserk
Effect The flesh golem Strikes with its fist at a -1 circumstance penalty. If it hits, it deals 1d6 extra damage and knocks the target Prone.