Zombie Grindylow

Level 0
Creature· amphibiousUncommonSmallLegacy
AC
13
HP
30
Speed
25 ft.
Perception
+5
Fort
+6
Ref
+2
Will
+2
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5, slashing 5
Senses darkvision
Skills athletics +8
Recall Knowledge DC 16 (religion)

Attacks

Melee Tentacle +7 (agile, finesse, trip, unarmed), Damage 1d4+2 bludgeoning

Abilities

Slowinteraction

A zombie is permanently Slowed 1 and can't use reactions.

Tangling Kelp

Trigger A creature attempts a melee attack against a zombie grindylow with a bludgeoning or slashing weapon


Effect The creature must succeed at a DC 13 reflex saving throw or become tangled in the kelp that surrounds the zombie grindylow, giving the creature a -10 circumstance penalty to its Speeds until it spends a manipulate action to remove the kelp.

Void Healing
Grab