Zombie Leshy
Level 1Attacks
Abilities
A zombie leshy is permanently Slowed 1 and can't use reactions
When a zombie leshy dies, a burst of twisted primal void energy explodes from its body, restoring 1d4 healing void Hit Points to each undead fungi or plant creature in a 30-foot emanation and killing all natural plants, though merely causing discomfort to creatures with the plant trait. This area is filled with rotten vegetation, becoming difficult terrain.
The zombie leshy glides gently through the air, moving 5 feet toward the ground and up to 25 feet forward. As long as the leshy spends at least 1 action gliding each round, it remains in the air at the end of each turn. For the purpose of determining damage from falls, a leaf leshy always treats falls as if they were 20 feet shorter.
An infected creature can't heal damage it takes form zombie rot until it has been cured of the disease
Saving Throw DC 18 fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 1d6 void damage (1 day)
Stage 3 1d6 void damage (1 day)
Stage 4 1d6 void damage (1 day)
Stage 5 dead, rising as a plague zombie immediately, or a zombie leshy if the creature had the leshy trait.
Plague zombies are infested with horrible contagions.
A zombie's only desire is to consume the living. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed.