Zombie Lord

Level 4
Creature· evilUncommonMediumLegacy
AC
20
HP
80
Speed
25 ft.
Perception
+13
Fort
+11
Ref
+10
Will
+13
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Weaknesses vitality 5, slashing 5
Languages common, necril
Senses darkvision
Skills religion +13, athletics +10, stealth +10
Recall Knowledge DC 21 (religion)

Attacks

Melee Scythe +12 (deadly-d10, trip), Damage 1d10+8 slashing
Melee Fist +12 (unarmed), Damage 1d8+8 bludgeoning

Abilities

Void Healing
Command Zombie

The zombie lord intones blasphemous words to gain control over a zombie they can see within 100 feet. A zombie that is mindless and not under someone else's control falls under their control automatically; otherwise, the zombie or its controller can attempt a DC 22 will save to avoid it being controlled (whichever has the higher modifier). The target zombie is temporarily immune for 24 hours if successful. The attempt fails if the zombie is the same level as the zombie lord or higher

The zombi

Create Zombies

A zombie lord can create lesser zombies with a 1-hour ritual. During this time, the zombie lord chants and performs an unholy dance over the corpses they intend to animate. Unlike normal rituals, this doesn't require a skill check or cost. At the end of this hour, the zombie lord can create one 1st- or 2nd-level zombie, or two zombies of level 0 or lower. These are automatically under the zombie lord's control and count toward the limit of Command Zombie. Any zombies created by the zombie lord s

Shamble Forth!

Frequency once per round


Effect Each zombie controlled by the zombie lord Strides 5 feet (or Burrows, Climbs, Flies, or Swims 5 feet if it has the corresponding movement type).

Cunning zombie lords command their lesser kin, which they can use in unexpected ways. They have been known to direct or collaborate with husk and withered zombies, creating cells of intelligent zombies hiding within the ranks of mindless undead.


Simple to create and varied in purpose, these shambling undead are often used for their strength and endless stamina to conduct boring, repetitive tasks.