Zombie Minihulk
Level 6Creature· evilUncommonLargeLegacy
AC
21
HP
160
Speed
25 ft.
Perception
+8
Fort
+16
Ref
+9
Will
+12
Immunities bleed, death-effects, disease, electricity, paralyzed, poison, unconscious
Weaknesses vitality 10, slashing 10
Senses darkvision
Skills athletics +18
Recall Knowledge DC 24 (religion)
Attacks
Melee Hunk Of Meat +17 (reach 10 ft.), Damage 2d10+9 bludgeoning
Melee Hunk Of Meat +9 (thrown 10 ft.), Damage 2d10+9 bludgeoning
Melee Corpse +17 (brutal, thrown 30 ft.), Damage 2d6+9 bludgeoning
Abilities
Slowinteraction
A zombie is permanently Slowed 1 and can't use reactions.
Void Healing
Corpse Throwing
A zombie minihulk can throw corpses at foes. While any Medium dead body will do, they sometimes throw zombie shamblers, who take just as much damage from being thrown as the target they hit. A thrown shambler lands prone, but if it's not destroyed, it can rise and use other actions normally.
Wide Swing◆
The zombie minihulk makes a hunk of meat melee Strike and compares the attack roll result to the AC of up to two foes, each of whom must be within the Strike's reach. This attack counts as two attacks for the zombie minihulk's multiple attack penalty.