Zoog

Level 1
Creature· beastRareTinyLegacy
AC
16
HP
20
Speed
25 ft.
Perception
+7
Fort
+6
Ref
+6
Will
+5
Languages aklo, common
Senses darkvision, scent 60 ft. (imprecise)
Skills acrobatics +6, occultism +5
Other Speeds climb 25 ft.
Recall Knowledge DC 20 (nature)

Attacks

Melee Jaws +8 (finesse, unarmed), Damage 1d8+1 piercing plus 1d4 bleed
Melee Claw +8 (agile, finesse, magical, unarmed), Damage 1d6+1 slashing

Abilities

Spell Sightinteraction

A zoog's eyes shed bright light in a 15-foot area (and dim light in the next 15 feet). Any magic effect in this area glows faintly. A zoog can quell or renew this light as a free action on its turn.

Otherworldly Touch

A zoog's claw Strike can damage incorporeal creatures, as if they were enhanced by a Ghost Touch property rune.

Furry, tentacle-snouted, and prone to chittering, zoogs dwell in the shadowy parts of the world where dreams have an uncanny knack for coming true. They typically gather in small families, and while zoogs normally eat fungi and plants, some have developed a taste for sentient beings.

Zoogs Vs. Cats

Zoogs and cats have a storied hatred, though neither side can remember the original cause. Zoogs have been known to prey on kittens, but their courage fails quickly when confronted by a full-grown cat. Cats, on the other hand, are always quick to pounce, chase, and attack zoogs on sight.