Zridi

Level 8
Creature· divUniqueMediumLegacy
AC
26
HP
125
Speed
25 ft.
Perception
+16
Fort
+13
Ref
+17
Will
+18
Immunities disease
Weaknesses cold-iron 6, holy 6
Languages daemonic, osiriani
Senses greater-darkvision
Skills deception +21, diplomacy +21, intimidation +17, stealth +17, acrobatics +15, arcana +14, religion +14, society +14
Other Speeds fly 35 ft.
Recall Knowledge DC 34 (religion)

Attacks

Melee Claw +18 (agile, finesse, magical, unarmed, unholy), Damage 2d8+7 slashing plus 1d6 spirit

Abilities

+1 Status to All Saves vs. Magic
Hatred of Red

Pairakas hate the color red. Zridi won't wear the color or willingly enter any place painted red. Given a choice, she'll attack a creature wearing red first. If barred from expressing her displeasure toward the color by force or some magical effect, she takes 2d6 mental damage at the end of her turn.

Bubonic Plague

A creature can't remove the fatigued condition while infected

Saving Throw DC 24 fortitude


Onset 1 day

Stage 1 Fatigued (1 day)

Stage 2 Enfeebled 2 and fatigued (1 day)

Stage 3 Enfeebled 3, fatigued, and take 1d6 bleed every (1 day)

Change Shape

Zridi can take the appearance of any Small or Medium humanoid or animal. This doesn't change her Speed or her attack and damage modifiers with the Strikes, but it might change the damage type her Strikes deal.


Compelled Performance◆◆

Frequency once per day


Effect Zridi grants the target a +2 status bonus to Performance checks for one week. The target must attempt a DC 26 will save.

Critical Success No further effect.

Success The target must Perform for 1 action on its next turn.

Failure The target must Perform for 3 actions on its next turn, undertaking a Performance task set by Zridi.

Critical Failure As failure, but Zridi can choose to delay the effect and trigger it at any point in the next week as a reacti

Tormenting Dreams◆◆

Frequency once per day


Effect Zridi torments a sleeping creature within 100 feet with visions of betrayals by loved ones and friends. The target must attempt a DC 26 will save, with the effects of the Nightmare spell.