Draw Ire
Rank 1arcaneoccultCast: 2 actionsLegacy
Range120 feet
Target1 creature
Duration1 minute
DefenseWill
Damage1d10 mental
You cause mental distress to a creature, goading it to strike back at you. You deal 1d10 mental damage to the creature and cause it to take a -1 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw.
Critical Success The target is unaffected.
Success The target takes half damage and the penalty. The spell ends at the end of the target's next turn. Spell Effect: Draw Ire (Success)
Failure The target takes full damage and the penalty.
Critical Failure The target takes double damage, and the status penalty is -2.
Spell Effect: Draw Ire
Heightened (+1) The damage increases by 1d10.