Animated Cage Trap

Level 20Hazard (Complex)
HazardLargeRemaster
AC
42
HP
130 (BT 65)
Speed
0 ft.
Perception
+0
Fort
+39
Ref
+30
Will
+0
Stealth DC
38
Immunities critical-hits, precision
Recall Knowledge DC 40 (arcana)

Attacks

Melee Chain +38 (magical, reach 15 ft.), Damage 4d8+20 bludgeoning plus improved grab

Abilities

Capturing Chain

Trigger A creature that isn't a member of the inquisition or an authorized ally comes within 15 feet of the cage


Effect The trap makes a chain Strike against the triggering creature. If the trap damages and successfully grapples the target with Improved Grab, the trap pulls the target 5 feet closer (or into the cage if the Strike was a critical hit). The trap then rolls initiative.

Constrict

(3d8+20) bludgeoning, DC 45 fortitude


Improved Grab
Disable DC 45 thievery (master) to Pick the Lock, DC 48 athletics (master) to break the lock or bend the bars; five total successes are required to disable the trap

A spiky iron cage pulls in a victim with animated chains before slamming shut and locking tight.