Bright Walker

Level 9
Creature· evilRareMediumLegacy
AC
26
HP
115
Speed
0 ft.
Perception
+19
Fort
+15
Ref
+21
Will
+19
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 10
Languages caligni
Senses greater-darkvision
Skills acrobatics +19, stealth +19, intimidation +18
Other Speeds fly 25 ft.
Recall Knowledge DC 31 (occultism, religion)

Attacks

Melee Radiant Touch +21 (agile, finesse, fire, light, magical), Damage 2d8+11 fire
Melee Radiant Ray +21 (fire, light, magical), Damage 2d6+11 fire

Abilities

Greater Darkvisioninteraction
Bright Release

When a bright walker is reduced to 0 Hit Points, they flash out in a burst of light, obtaining the blazing end they were denied at death. This blaze deals 10d6 fire damage (DC 25 reflex save) to creatures within 20-foot area.

Creatures who fail this save are also Dazzled for 1 minute (Blinded for 1 minute on a critical failure).

Light Aura

30 feet. The bright walker sheds bright light. Any creature that starts its turn in the aura must attempt at a DC 24 fortitude save.


Critical Success The creature is temporarily immune for 24 hours.

Success The creature is Dazzled for 1 round.

Failure The creature is Blinded for 1 round.

Critical Failure The creature is blinded for 1 hour.

Suppress Aura

The bright walker suppresses their light aura for 1 round, reducing it to a faint, ghostly glow of dim light.

Void Healing
Landbound

A bright walker can't fly higher than 1 foot above the ground. If they fly higher than this distance, they fall but don't take any damage from falling.

Light Flare◆◆

Requirement The bright walker's Light Aura is suppressed


Effect The bright walker reignites their Light Aura with a burst of brightness that deals 5d6 fire damage (DC 25 reflex save) to creatures within a 20-foot area.

Creatures who are Dazzled or with Light Blindness find this flare particularly painful; such a creature's save result is one degree of success worse than the result it rolled.

Shadow Jump

Requirement The bright walker's Light Aura is suppressed


Effect The bright walker teleports to a square it can see within 60 feet that is not in an area of bright light. The bright walker can't use again for .

Those who encounter calignis quickly learn that their deaths involve burning out instead of bleeding out. At times, this dramatic immolation is denied to a caligni, so they arise as a bright walker. Tied to caligni society, these creatures don't understand that their glow damages and repels living calignis. Despite their name, these undead don't walk; they instead float a few inches above the ground.