Captivating Gem
Level 15Hazard (Complex)HazardLargeRemaster
AC
34
HP
90 (BT 45)
Speed
0 ft.
Perception
+0
Fort
+23
Ref
+29
Will
+0
Stealth DC
30
Immunities critical-hits, precision
Recall Knowledge DC 34 (arcana)
Attacks
Ranged Facet Flare +30 (nonlethal), Damage 3d12+17 force
Abilities
Freezing Light◆◆
The captivating gem shines intense light on a living creature, freezing it in place. The target must attempt a DC 40 fortitude Save.
Critical Success The target is unaffected.
Success The target is Stunned 1 and takes 2d12 force damage.
Failure The target is Paralyzed for 1 round and takes 4d12 force damage.
Critical Failure The target is paralyzed for 1 round and takes 8d12 force damage.
Glint↺
Trigger Any living creature approaches within 10 feet of the gem
Effect The captivating gem targets the triggering creature with a facet flare Strike and then rolls initiative.
Disable DC 35 arcana (expert), DC 35 occultism (expert), or DC 35 religion (expert) to unravel the magical matrix within the gem, DC 40 crafting or DC 40 thievery check to unbalance the crystal's alignment, or a DC 43 athletics check to damage one of the gem's facets and change its geometry; two successes are required to disable the hazard
The floating gem flares with inner radiance, sending out beams of light to captivate and drain the vitality from all who approach.