Diabolic Vigor

Level 12Hazard (Complex)
HazardUniqueLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
25
Recall Knowledge DC 40 (religion)

Abilities

Burst of Power

Trigger Encounter E4 begins


Effect The Inferno Gate sends out beams of reddish energy to all devils and their bound armies within 200 feet, reducing all of their weaknesses by 10 for 1 round. The diabolic vigor hazard then rolls initiative.

Disable DC 30 religion (expert) to pray for divine intervention in counterbalancing this infernal influence; DC 35 arcana (expert), DC 35 nature (expert), or DC 35 occultism (expert) to exert a magical force of will greater than the gate's influence; DC 38 athletics (expert) or Thievery (expert) to disrupt the pentagram surrounding the Inferno Gate; or Dispel Magic (7th rank; counteract DC 30) to cut off the magical energies. Magical checks to disable this hazard can be attempted from up to 30 feet away from the Inferno Gate, but physical checks require physically touching the pentagram; three successes are required to disrupt the diabolic vigor hazard.

Tendrils of infernal energy reach out from the Inferno Gate like tentacles, infusing the creatures that serve it, even tangentially, with vitality and protection from harm.