Disciple of the Thread
Level 16Attacks
Abilities
Trigger An adjacent creature uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using
Effect The disciple drives several threaded needles through the triggering creature's clothing and pulls, momentarily binding its outfit and restricting movement. The disciple attempts a Tailoring Lore check against the triggering creature's AC. If the triggering creature isn't wearing at least a cloak, sash, tabard, or similar amount of visible
The disciple gains access to the critical specialization effects of their sleeve and needle Strikes, with a DC of 34.
The disciple's Strikes deal an additional 2d6 precision damage to Off-Guard creatures.
While wearing clothing worth at least 10 gp, a disciple of thread can cause their sleeves or other parts of their outfit to extend and animate as unarmed Strikes in the flail weapon group. While wielding these sleeves, the cultist can use their Tailoring Lore modifier in place of Athletics to , , and . As a free action while carrying a tailoring toolkit, the disciple can Draw mundane se