Golden Fiend Sister

Level 17
Creature· humanRareMediumRemaster
AC
40
HP
310
Speed
50 ft.
Perception
+35
Fort
+28
Ref
+32
Will
+27
Languages common, diabolic
Senses lifesense 60 ft. (imprecise)
Skills acrobatics +33, athletics +33, diplomacy +25, intimidation +25, stealth +25
Recall Knowledge DC 41 (religion, society)

Attacks

Melee Dart +31 (agile, magical, thrown 20 ft.), Damage 3d4+14 piercing
Melee Khakkhara +33 (magical, shove, two-hand-d10, versatile-p), Damage 3d6+14 bludgeoning
Melee Fist +33 (agile, magical, nonlethal, unarmed), Damage 3d6+14 bludgeoning

Abilities

Disrupt Qi◆◆

The Golden Fiend Sister attempts an unarmed Strike against a living creature. On a hit, the creature takes 3d6 persistent void damage and is Enfeebled 2 until the persistent damage ends.

Flurry of Blows

Frequency once per round


Effect The Golden Fiend Sister makes two fist Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. The sister can substitute any number of the attacks with khakkara Strikes or attempts to , , , or .

Monastic Weaponry

A Golden Fiend Sister can substitute a khakkara Strike for any ability that requires a fist Strike.

One-Millimeter Punch◆◆

2 or 3


The Golden Fiend Sister makes a single, carefully controlled fist Strike that deals 2 additional dice of damage, or 4 additional dice if she spent 3 actions. If this damages the target, the Golden Fiend Sister can choose to make the target attempt a DC 38 fortitude save.


Critical Success The target is unaffected.

Success The target is pushed back 5 feet.

Failure The target is pushed back 10 feet.

Critical Failure The target is pushed back 10 feet for each action the Gol

Powerful Fists

The Golden Fiend Sister's fist Strikes don't take penalties when making lethal attacks, and her fist Strikes are treated as adamantine, cold iron, and silver.