Infernal Bow Shocks

Level 17Hazard (Complex)
HazardUniqueLargeRemaster
AC
0
HP
0
Speed
0 ft.
Perception
+0
Fort
+0
Ref
+0
Will
+0
Stealth DC
28
Recall Knowledge DC 46 (religion)

Abilities

Shock Wave

Trigger Encounter E3 begins


Effect A randomly chosen PC is targeted at the center of a 20-foot burst of acrid-smelling (but invisible) fumes. The hazard unleashes Flaming Fumes on the same target as Shock Wave. A creature must succeed at a Perception check against the hazard's Stealth DC to visually detect the fumes. The infernal bow shocks then roll initiative.

Flaming Fumes◆◆

A 20-foot burst of acridsmelling fumes ignites in gouts of hellfire. All creatures in the area take 7d6 fire and 7d6 spirit damage with a DC 38 reflex save.

Disable DC 34 Devil Lore or DC 34 HellLore to give the proper incantations and invoke the name of Visperthul to ward off the magical defenses from the Inferno Gate; DC 38 arcana (expert), DC 38 nature (expert), DC 38 occultism (expert), or DC 38 religion (expert) to erect a magical barrier to shield against the power emanating from the gate; DC 43 survival to use the natural terrain as a shield to survive the onslaught of magical energies; DC 48 will save to simply push back against the Hellish storm surge and refute them; or Dispel Magic (9th rank; counteract DC 34) to blast the bow shock with magic to stem its flow; three successes are required to dissipate the hazard's energies. The first time a PC successfully uses Devil Lore or Hell Lore against this hazard, all PCs gain a +2 status bonus to their saving throws against the hazard's effects.

Wave after wave of Hellish power ripples out from the pentagram surrounding the Inferno Gate, bathing all of the battling armies around it in its dark energies. Some are slain on the spot, while others fall into cracks that open beneath them in the earth, and still others are consumed by ignited gasses.