Obrimar
Level 12Attacks
Abilities
In Obrimar's hands, his shield gains the moderate reinforcing rune, giving it Hardness 8, 84 HP, and BT 42.
15 feet.
Any follower of Asmodeus in the aura knows Obrimar is a champion of Asmodeus. At the end of Obrimar's turn, each ally in the aura reduces their frightened value by 1. The aura can be suppressed or resumed with a single action, which has the concentrate trait, and ends if Obrimar falls Unconscious.
Trigger An enemy in Obrimar's champion's aura damages him
Effect The creature that damaged Obrimar can choose to drop Prone as a free action. If it refuses, it takes 4d6 mental damage and 4 persistent spirit damage. All other enemies within Obrimar's champion's aura must also drop prone as a free action or else take 4 mental damage if they refuse.
When Obrimar becomes frightened, he reduces the condition value by 1 (to a minimum of 0).
At the start of each of his turns, Obrimar gains an additional reaction that he can only use to make a Reactive Strike or Shield Block.
Trigger Obrimar's Hit Points are reduced to 0 for the first time that day
Effect Obrimar refuses to give up his soul to Asmodeus just yet. He remains standing with 25 healing Hit Points.
Obrimar declares his devotion to Asmodeus and the cause of obedience. He Strides, then makes a melee Strike. If the Strike hits an enemy, all allies within his champion's aura gain a +2 status bonus to attack rolls and saving throws against fear until the start of Obrimar's next turn.