Racid Illito

Level 11
Creature· humanUniqueMediumRemaster
AC
29
HP
190
Speed
25 ft.
Perception
+18
Fort
+21
Ref
+23
Will
+19
Languages common, diabolic, draconic, dwarven, halfling
Skills crafting +26, stealth +23, thievery +23
Recall Knowledge DC 38 (society)

Attacks

Melee Serpent Dagger +21 (agile, finesse, magical, versatile-s), Damage 2d4+1 piercing
Melee Serpent Dagger +21 (agile, magical, thrown 10 ft., versatile-s), Damage 2d4+1 piercing
Ranged Bottled Lightning (Greater) +21 (bomb, splash), Damage 3d6+4 electricity plus 5 electricity
Ranged Acid Flask (Moderate) +21 (bomb, splash), Damage 3 acid plus 2d6 acid plus 5 acid
Ranged Alchemist's Fire (Moderate) +21 (bomb, splash), Damage 2 fire plus 5 fire plus 3d8+4 fire

Abilities

Alchemical Formulas

Acid Flask (Moderate)

Alchemist's Fire (Moderate)

Blightburn Resin

Bottled Lightning (Greater)

Elixir of Life (Moderate)

Giant Scorpion Venom

Mistform Elixir (Greater)

Wyvern Poison

Drip Poison

Frequency once per day

Trigger You damage a creature with the serpent dagger

Effect You poison the creature you hit with dagger venom.


Dagger Venom (poison)

Saving Throw DC 21 fortitude

Maximum Duration 4 rounds

Stage 1 1d8 poison damage and Enfeebled 1

Pinpoint Poisoner

When Racid successfully Strikes an Off-Guard creature with a poisoned weapon or exposes an off-guard creature to an inhaled poison, the target takes a –2 circumstance penalty to its initial save against the poison.

Quick Alchemy

Racid creates a single alchemical item from her formula book (see Alchemical Formulas) or a versatile vial. This item has the infused trait, but it remains potent only until the start of her next turn. With her typical preparations, she can use this ability 7 times per day.

Quick Poison

Racid draws and applies a dose of poison to a weapon she's holding.

Toxic Splash

Splash damage dealt by Racid's alchemical bombs is increased to 5.