Rayhnne

Level 14
Creature· elfUniqueMediumRemaster
AC
35
HP
269
Speed
30 ft.
Perception
+28
Fort
+25
Ref
+26
Will
+24
Languages common, diabolic, elven
Senses low-light-vision
Skills acrobatics +28, athletics +28, intimidation +24, society +23, nature +22, stealth +20
Recall Knowledge DC 42 (society)

Attacks

Melee Boot Knife +29 (agile, finesse), Damage 3d4+10 piercing
Melee Flail +29 (disarm, magical, sweep, trip), Damage 3d10+10 bludgeoning plus trip

Abilities

Antimagic Armor

Frequency once per day

Trigger A spell targets you or includes you in its area


Effect The armor attempts to counteract the triggering spell with the effect of a 7th-rank Dispel Magic spell and a counteract modifier of +26.

Cushioned Blow

Frequency once per day

Trigger Rayhnne is critically hit with a Strike or spell attack


Effect Rayhnne attempts a DC 11 flat. On a success, the attack becomes a normal hit instead.

Reactive Strike
Guardbreaker◆◆

Rayhnne makes a Strike against a creature, then Strides. This Stride doesn't trigger reactions. If she ends this Stride in a difference space adjacent to the same creature, she makes another Strike against it. If both Strikes succeed, the creature is Off-Guard until the start of Rayhnne's next turn. Each attack counts against Rayhnne's multiple attack penalty, but the penalty doesn't increase until she's made both attacks.

Smashing Wave◆◆

Rayhnne smashes her flails together, creating a localized shock wave. She chooses whether this effect is a 15-foot emanation or a 15-foot cone. Each creature in the area takes 10d6 sonic damage with a DC 34 reflex saving throw. A creature that fails its save is also Dazzled for 1 round. A creature that critically fails is also Deafened for 1 minute.

Spinning Shield

Rayhnne spins her flails rapidly in all directions, giving her a +2 circumstance bonus to her AC and Reflex saves until the start of her next turn. If she uses Reactive Strike while this ability is active, she adds 1d10 to her damage.

Effect: Spinning Shield