Shaitan

Level 7
Creature· earthUncommonLargeLegacy
AC
25
HP
110
Speed
20 ft.
Perception
+15
Fort
+18
Ref
+12
Will
+15
Resistances electricity 10
Languages common, petran
Senses darkvision, tremorsense 60 ft. (imprecise)
Skills athletics +19, deception +16, nature +15, crafting +14, society +14
Other Speeds burrow 45 ft., climb 20 ft.
Recall Knowledge DC 25 (nature)

Attacks

Melee Falchion +20 (forceful, magical, reach 10 ft., sweep), Damage 1d10+12 slashing
Melee Fist +19 (agile, magical, nonlethal, reach 10 ft., unarmed), Damage 1d4+12 bludgeoning

Abilities

Tremorsense (Imprecise) 60 feetinteraction
Constant Spellsinteraction
Earth Glide

The shaitan can Burrow through dirt and stone at its full burrow Speed, leaving no tunnels or signs of its passing.

Shove into Stone

When the shaitan Pushes a creature into a stone barrier, the target must succeed at a DC 22 reflex save or become merged with the barrier (as One with Stone). The victim can attempt to .

Push 10 feet

Hailing from the Plane of Earth, shaitans are proud and brazen genies. They value physical skill and love bargaining, games of chance, and working with metal and stone. Immense gemstones and veins of precious metal crisscross their home plane, and the industrious shaitans have built a vast mercantile empire from these abundant natural resources.


A unique type of genie exists for each Elemental Plane, and the bodies of genies are formed out of elemental matter corresponding to their native plane: djinn are formed from wind, clouds, and storms; efreet are fire made flesh; marids are beings of water; and shaitans are composed of metal, gems, and stone. Lastly, the jann are formed out of all four elements, and are the weakest of geniekind.