Thrune Agent

Level 12
Creature· humanMediumRemaster
AC
33
HP
180
Speed
25 ft.
Perception
+26
Fort
+20
Ref
+26
Will
+23
Languages common, diabolic
Skills society +26, stealth +26, acrobatics +23, deception +23, thievery +23
Recall Knowledge DC 30 (society)

Attacks

Melee Rapier +24 (deadly-d8, disarm, finesse, magical), Damage 3d6+8 piercing
Melee Dagger +24 (agile, finesse, versatile-s), Damage 2d4+8 piercing
Melee Dagger +24 (agile, thrown 10 ft., versatile-s), Damage 2d4+8 piercing
Melee Fist +24 (agile, finesse, nonlethal), Damage 1d4+8 bludgeoning

Abilities

Clever Gambit

Trigger The agent critically hits a creature that they've identified with Recall Knowledge


Effect The agent Steps or Strides. This movement doesn't trigger reactions from the triggering creature.

Consider Options

The agent Recalls Knowledge about a creature they can see. On a success, the subject is Off-Guard to the agent until the end of the agent's next turn (or for 1 minute on a critical success).

Debilitating Strike

Requirements The agent's last action was a successful Strike against an Off-Guard creature


Effect Until the end of the agent's next turn, the target takes a –10-foot status penalty to its Speeds or becomes Enfeebled 1. The agent decides which penalty to apply.

Effect: Debilitating Strike

Deny Advantage

The agent isn't Off-Guard to hidden, undetected, or flanking creatures of their level or lower, or creatures their level or lower using surprise attack.

Sneak Attack

The agent deals an additional 3d6 precision damage to creatures that are Off-Guard to them.

Surprise Attack

If the agent rolled Deception or Stealth for initiative, creatures that haven’t yet acted are off-guard to them.