Urdun Gravelhands

Level 9
Creature· humanUniqueMediumRemaster
AC
27
HP
165
Speed
25 ft.
Perception
+21
Fort
+21
Ref
+16
Will
+20
Resistances poison 10
Languages common, fey, halfling, osiriani
Skills stealth +24, deception +22, thievery +20, athletics +18, crafting +18, performance +18
Recall Knowledge DC 36 (society)

Attacks

Ranged Sling +21 (propulsive, reload 1 ft.), Damage 2d6+8 bludgeoning
Melee Fist +21 (agile, finesse, magical, unarmed), Damage 2d6+10 bludgeoning

Abilities

Deep Cover Specialistinteraction

For matters relating to spycraft and undercover operations, Urdun Gravelhands is a 14th-level challenge.

Favored Cityinteraction

Urdun can establish a settlement of at least 5,000 people as his favored city by spending 1 week exploring and making contacts there. He can use his Favored City Lore skill to Recall Knowledge about the city; he gains a +4 circumstance bonus to his Deception and Stealth checks while in his favored city; and he applies abilities like city shepherd to his allies while in his favored city. Urdun can have only one favored city at a time (Corentyn, at the beginning of this adventure), replacing his p

+2 Status to All Saves vs. Poison
City Shepherd

While in his favored city, all allies who can observe Urdun can add their level + 2 as their proficiency bonus when attempting Deception or Stealth checks, as if Following the Expert.

Fighting Drink

Trigger Urdun rolls Initiative


Effect He consumes a dose of alcohol and begins his Soused Ruse as a free action. He rolls Deception for Initiative. Creatures that haven't acted yet are Off-Guard to him.

Soused Ruse

Trigger Urdun consumes a dose of alcohol


Effect He appears to become drunk (the same as succumbing to stage 1 of alcohol's poison) without suffering from the condition, and he gains a +2 circumstance bonus to Deception checks to against creatures that assume he's intoxicated. A creature can identify his ruse either by Sensing Motive or by succeeding at a Medicine check against his Deception DC while observing him within 30 feet.

Effect: Soused Ruse

Break Bottle

Frequency once per round


Effect Urdun shatters a bottle and uses it to brawl. For the next 1 minute when he makes a fist Strike, he can choose for the Strike to lose the unarmed trait, gain the versatile P trait, and deal 1d6 persistent bleed damage on critical hits.

Ruse Drinker

Urdun Draws and Activates a consumable item he can drink, such as a potion, elixir, or alcoholic drink.

Sneak Attack

Urdun's Strikes deal an additional 2d6 precision damage against Off-Guard creatures.

Sobering Stride

Requirements Urdun's Soused Ruse is active


Effect Urdun pretends to sober up as he moves more quickly. He Strides twice and ends his Soused Ruse.

Soused Blow

Requirements Urdun's Soused Ruse is active


Effect Urdun pretends to stumble while preparing a punch. He Feints then makes a melee Strike.