Brimstone Corps
Level 13Abilities
The Brimstone Corps have pledged their souls to Hell and welcome its embrace. The troop doesn't attempt a rout check when it's reduced from one HP threshold to another. When reduced to 2 segments, the troop gains a +2 circumstance bonus to attack and damage rolls as the last surviving troop members sell their lives dearly before they're called to Hell.
These soldiers have been extensively trained to hold their ground no matter the situation. If any effect would force the brimstone corps to move, reduce the distance by 10 feet. Any time they would be affected by the Fleeing condition, the brimstone corps is instead Slowed 2 for the same duration.
HP 240 (4 segments); Thresholds 160 (3 segments), 80 (2 segments)
The brimstone corps draws, loads, and shoots a salvo from their crossbows. The salvo is a 10-foot burst within 120 feet that deals 4d8 piercing damage (DC 30 reflex save). When the brimstone corps is reduced to 2 segments, this area decreases to a 5-foot burst.
1 to 3
Frequency once per round
Effect The brimstone corps attacks each enemy in a 5-foot emanation, with a DC 29 reflex save. The damage depends on the number of actions.
1 (2d6+1) slashing damage
2 (4d6+10) slashing damage
3 (4d6+18) slashing damage
Frequency once per round
Effect The brimstone corps uses Change Formation. A brimstone corps unit typically knows the marching column and wedge formations.
The brimstone corps rushes forward with a hunger for battle. They Stride up to twice their Speed. At the end of their movement, each enemy within a 5-foot emanation takes (2d6+5) slashing damage, with a DC 30 reflex save.
Soldiers who participate in multiple campaigns of war gain the experience necessary to become their military's finest fighting forces. First-class infantry troops are deployed on battlefields where winning the day is of the utmost importance.