Deific Vessel of Asmodeus

Level 19
Creature· divineRareMediumRemaster
AC
42
HP
350
Speed
25 ft.
Perception
+32
Fort
+30
Ref
+32
Will
+35
Immunities death-effects, fire, paralyzed
Resistances mental 15, poison 15
Weaknesses holy 15
Languages common, diabolic
Senses greater-darkvision
Skills religion +40, deception +35, intimidation +35, athletics +33
Recall Knowledge DC 44 (religion, society)

Attacks

Melee Greater Flaming Greater Grievous Mace +36 (magical, shove, unholy), Damage 1d6 fire plus 3d6+15 bludgeoning
Melee Greater Flaming Greater Grievous Fist +36 (agile, magical, unarmed, unholy), Damage 3d4+15 bludgeoning plus 1d6 fire
Ranged Hellfire Jet +34 (fire, spirit, unholy), Damage 4d6 fire plus 2d8 spirit

Abilities

Choking Aura

30 feet. When a creature ends its turn in the aura, it takes 6d6 fire damage (DC 38 reflex save). A creature that fails this save is also Sickened 2 (Sickened 3 on a critical failure).

Mark of Fate

A creature that slays the deific vessel must succeed at a DC 41 will save or be visibly marked as anathema to Asmodeus. It gains weakness 15 to unholy and takes a –2 circumstance penalty to Charisma-based skill checks against followers of Asmodeus. Creatures attempting to or about the creature gain a +2 circumstance bonus to their checks. The mark can't be hidden but can be removed by participating in an Atone ritual led by a worshipper of Asmodeus who'

Furious Flames

The vessel's unarmed attacks and any weapon they wield gain the greater flaming and greater grievous runes, and their Strikes gain the critical specialization effects of the appropriate weapon group.