Hellknight Hunter Squad

Level 15
Creature· humanUncommonMediumRemaster
AC
37
HP
285
Speed
25 ft.
Perception
+29
Fort
+29
Ref
+24
Will
+26
Languages common, diabolic
Skills athletics +30, survival +27, intimidation +25, medicine +25
Recall Knowledge DC 36 (society)

Abilities

Hunters of Monsters

Hellknight hunters can use Monster Lore to Recall Knowledge about creatures of any type. Whenever one of the squad's damaging abilities would affect only a single creature that lacks the swarm or troop trait, they gain a +2 status bonus to that ability's Reflex save DC.

Pin It Down

Trigger An adjacent enemy uses a manipulate or move action, or leaves an adjacent space during a move action it's using


Effect The hunters stab with their longspears. The triggering enemy takes (4d8+9) piercing damage (DC 33 reflex save). If the enemy critically fails this saving throw, the triggering action is disrupted.

Troop Defenses
Troop Movement
Disciplined Barricade

The Hellknights defensively lock their shields. Until the start of this troop's next turn, the troop and all allies within a 5-foot emanation gain a +1 circumstance bonus to their AC and Reflex saving throws.

Hurl Javelins◆◆

The squad's members throw a volley of javelins. Each creature in a 10-foot burst within 30 feet of the troop takes (5d6+9) piercing damage with a DC 33 reflex save. When the Hellknight hunters are reduced to 2 segments, this area decreases to a 5-foot burst.

Medic!

The hunters bandage an adjacent creature. The target regains (5d8+20) healing Hit Points, after which the target is immune to this ability for 1 day.

Phalanx Strike

Frequency once per round


Effect The Hellknight hunters strike outward with their longspears in a uniform melee attack against each enemy in a 10-foot emanation (DC 33 reflex save). The damage depends on the number of actions.

1 (1d8+5) piercing damage

2 (4d8+9) piercing damage

3 (5d8+13) piercing damage

Against immense prey, Order of the Pike Hellknights assemble elite squads trained to strike as one, shield each other from fiery breath, protect civilians, and stand strong against foes that would terrify lesser troops.