Pure Legion Squad
Level 13Abilities
The Pure Legion receives a +2 circumstance bonus to saves against spells and effects with the divine, holy, or unholy traits. If commanded by a character who can cast divine spells, the Pure Legion squad takes a –2 circumstance penalty to all rout checks.
These soldiers have been extensively trained to hold their ground no matter the situation. If any effect would force the pure legion squad to move, reduce the distance by 10 feet. Any time they would be affected by the Fleeing condition, the pure legion squad is instead Slowed 2 for the same duration.
HP 240 (4 segments); Thresholds 160 (3 segments), 80 (2 segments)
The pure legion squad draws, loads, and shoots a salvo from their crossbows. The salvo is a 10-foot burst within 120 feet that deals 4d8 piercing damage (DC 30 reflex save). When the pure legion squad is reduced to 2 segments, this area decreases to a 5-foot burst.
1 to 3
Frequency once per round
Effect The pure legion squad attacks each enemy in a 5-foot emanation, with a DC 29 reflex save. The damage depends on the number of actions.
1 (2d6+1) slashing damage
2 (4d6+10) slashing damage
3 (4d6+18) slashing damage
Frequency once per round
Effect The pure legion squad uses Change Formation. A pure legion squad unit typically knows the marching column and wedge formations.
The pure legion squad rushes forward with a hunger for battle. They Stride up to twice their Speed. At the end of their movement, each enemy within a 5-foot emanation takes (2d6+5) slashing damage, with a DC 30 reflex save.
Soldiers who participate in multiple campaigns of war gain the experience necessary to become their military's finest fighting forces. First-class infantry troops are deployed on battlefields where winning the day is of the utmost importance.