Zellara Esmeranda

Level 14
Creature· chaoticUniqueMediumLegacy
AC
36
HP
195
Speed
0 ft.
Perception
+27
Fort
+22
Ref
+28
Will
+25
Immunities bleed, death-effects, disease, paralyzed, poison, precision, unconscious
Resistances all-damage 15
Languages common, shoanti, varisian
Senses darkvision
Skills diplomacy +28, occultism +28, acrobatics +26, performance +26
Other Speeds fly 25 ft.
Recall Knowledge DC 42 (occultism, religion)

Attacks

Melee Ghostly Hand +26 (agile, finesse, magical), Damage 3d12+8 void
Melee Ghostly Harrow Card +26 (magical), Damage 3d8+8 void

Abilities

Boundless Spiritinteraction

Unlike other ghosts, Zellara is not bound to a specific site or object. She can freely manifest wherever she likes.

Harrow Senseinteraction

Zellara can detect the presence of harrow cards as an imprecise sense out to 1 mile. She can detect harrow cards as a precise sense out to 120 feet.

Rejuvenation

When Zellara is destroyed, she re-forms after at the site of her destruction, fully healed. If she is bound to a harrow deck or harrow card, Zellara can manifest near the bound item instead. Once her ex-student Raven has been defeated, Zellara will return to the Boneyard to face her final judgment.

Unbound Fate

Zellara's connection to the harrow and fortune-telling in life have given her full control of her fate in the afterlife. She can ignore any fortune or misfortune effects that affect her. If she is forced to roll twice as part of a fortune and misfortune effect, she can take whichever die result she prefers, even if the effect would normally force her to choose one of the results.

Void Healing
Flurry of Cards◆◆

Zellara unleashes a barrage of harrow cards that deals 7d6 void damage in a 30-foot area (DC 34 reflex save).

Harrow Binding◆◆◆

Requirements Zellara is within 120 feet of a harrow card or harrow deck


Effect Zellara intentionally binds herself to a harrow card or deck she can sense. While bound in this way, she grants her Stack the Deck ability to anyone carrying the bound card or deck. The trigger and effect for Stack the Deck changes to affect the creature carrying the bound item. She can still Stack the Deck for herself while bound. Zellara can unbind herself from the item as an action, which has the concentrate

Stack the Deck

Trigger Zellara is about to attempt a saving throw


Effect Zellara looks to her immediate future and determines the most favorable outcome for her. She gains a +4 circumstance bonus to the triggering saving throw. If she rolls a critical failure on her saving throw, she can reroll the check, but does so without the bonus.